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Ash Giant
Large humanoid (giant), CN
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Armor Class: 14
Hit Points: 147 (14d8+84)
Speed: 40 ft. (30 ft. in armor)
Initiative: 2
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STR: 33 (11) DEX: 14 (2) CON: 23 (6)
INT: 9 (-1) WIS: 12 (1) CHA: 10 (0)
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Saves: STR: 15 DEX: 2 CON: 10
INT: -1 WIS: 1 CHA: 0
Skills: 4 + ability mod for (Climb, Heal, Intimidate, Perception, Survival)
Languages: Common, Giant
CR: 11(5200 xp)
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Space: 10 / Reach: 10
Melee attacks:
Huge club +15/+15 (2d6+11 plus disease), slam +15 (1d8+5 plus disease) OR 2 slams +15 (1d8+11 plus disease)
Ranged attacks:
rock +6 (1d8+16 plus disease)
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Special: oversized weapon, vermin empathy +14
Feats: Catch Off-Guard, Cleave, Great Cleave, Point-Blank Shot, Power Attack, Precise Shot, Self-Sufficient
Environment: any wastelands
Organization: solitary, gang (2-5), band (6-9), raid (9-12 plus 1d4 giant vermin), or tribe (13-30 plus 35% noncombatants, plus 1 barbarian or fighter chief of 6th-8th level and 6-8 giant vermin)
Treasure: standard (hide armor, Huge club, other treasure)
Source: PFRPG Bestiary 3
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